Places a stationary turret that shoots at enemies. While active, increases damage, fire rate, knockback, and reload speed. While active, the player absorbs enemy bullets and regains ammo. Teleports a chest to the next floor, with a chance to upgrade its quality. While active, doubles the player’s bullets. While active, the player reflects enemy bullets. Spawns bees that home in on and damage enemies. While active, bullets will curve around the player. Has no effect if used while enemies are already targeting the player. If the player enters a room while under the box, enemies will not target the player. If it fails, the lock will no longer function. Has a 50% chance to unlock a lock or locked chest. The decoy will explode after taking enough damage. Can be used to steal from shops.Ĭreates a copy of the player that mimics their movements in reverse and fires alongside them. The decoy will be destroyed after taking enough damage. Spawns a black hole that attracts enemies and bullets. Increases curse by 1.ĭecreases bullet spread by 50% and adds a red laser sight to the player’s weapons.īriefly stops enemies and enemy bullets. An additional familiar is spawned for each additional Payday item the player has. Summons a random familiar with a clown mask who either stuns enemies, protects the player with mini blanks, or attacks enemies with a shotgun. If used on a locked door, opens it for free. If used on a locked chest, forces the player to fight two waves of enemies and unlocks the chest if they survive. Selling other items to the Sell Creep grants twice as much money. Grants an extra active item slot and increased maximum ammo by 10%.Īllows the player to hold an extra active item.Įnemies drop more money, but the player drops money upon taking damage. Shots are more powerful when coming out of a dodge roll. Grants an extra active item slot and increases maximum ammo by 20%. Increases curse by 1 while held.ĭetonates all explosives and explosive enemies in the room.Īdds a chance to regain ammo upon killing an enemy.Īdds a chance to get armor upon completing a room.Īdds a chance to get hearts upon completing a room.Īdds a chance to get keys upon completing rooms. Throws a Molotov that sets an area on fire.Ĭalls down a bombardment on a large rectangular area.Ĭalls down a missile at the crosshair, causing a large explosion that leaves behind a large pool of poison creep. Dropping the egg into fire spawns a serpent. Dropping the egg and shooting it spawns a gun, item, or yolk creature. Using the egg while missing health fully heals the player. Places explosives on the ground which then can be detonated by using the item again. Places 5 small mines that explode when an enemy comes into contact with them. Places a mine that explodes when an enemy comes near it. Throws a bomb that explodes after a short delay. Resurrects your co-op partner with full health. Fully heals the player, grants a heart container, and increases coolness by 2. Automatically used if the player runs out of health. Grants double damage until the player takes damage. Ingredient for the Bullet That Can Kill The Past, cannot be used. I can generally no-damage through floor 3 with his default if needed.Ingredient for the Bullet That Can Kill The Past. And the accuracy combined with how big his default clip is makes it easy to strafe avoid shots while killing things from far away. Ammo drop is amazing if you get a good weap early. The extra armor is meh, but it does give you one extra hit if you fuck up. Marine is the only one not based on RNG, so he directly reflects player skill. Very situational tho so again not consistent. Her secondary weap is ok I suppose but it doesn't make up for the lack of passive.Ĭonvict I agree, she is mediocre on a no hit run, however in a controlled damage run she is great. His passives are decent thoughįor Hunter, the doggo is cute but essentially useless, 5% to get a pickup that has a ~80% chance to be useless is pretty bad. Inconsistency is bad, consistency is good. Secondly the "extra loot" is rng based, you have a 50% chance at loot or a 50% to fuck yourself and ruin the run. I have to get so much closer to hit anything that damage is almost unavoidable. I feel like I may be approaching this differently but I feel the opposite.įirst, I don't know if the problem is me or what, but I feel like Pilot's accuracy is way lower at least with his pistol.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |